Curriculum & Game-Based Learning Platform | Designed by Dr. Huanjiao Dong

NYTC DISTANCE LEARNING

Big ideas.
Built by you.

A little code. A little curiosity.
A whole world of things to make.

Choose a nine-week adventure in coding, circuits, or robot games. Learn in English, at your own pace, with a teacher or grown-up nearby.

Find your adventure
No login neededEnglish instruction

Choose your robots

Scratch Coding
Arduino Learning
Scratch Games
THREE WAYS TO MAKE SOMETHING YOURS

Pick your kind of adventure.

Start small. Try an idea.
See what happens next.

CODE & CREATE
01 · CODE & CREATEGrades 3–8

Scratch Coding

Your Classic robot is ready. Snap together instructions, explore a 3D world, and turn your ideas into something you can play.

  • Build with editable blocks
  • Narrated 3D walkthroughs
  • Nine weeks of making
Enter Scratch Coding
BUILD & TINKER
02 · BUILD & TINKERGrades 3–8

Arduino Learning

Get to know your board. Blink a light, press a button, and build toward your own sensor-powered robot gate.

  • Explore an interactive Uno
  • Write and investigate code
  • Nine weeks of guided demos
Enter Arduino Learning
PLAY & SOLVE
03 · PLAY & PROBLEM-SOLVEGrades 2–5 + extensions

Scratch Games

Nine robot worlds. Nine new missions. Deliver a parcel, explore a cave, and design a mission on Mars.

  • Play the original robot course
  • Explore nine different worlds
  • Activities and teacher guides
Enter Scratch Games

Which Scratch adventure? Choose Scratch Coding to build editable block programs. Choose Scratch Games for the original robotics missions, weekly activities, and printable guides.

TRY A LITTLE PREVIEW

Your ideas.
In motion.

Take a step with Pip, light up a circuit, or make a robot delivery. Then open a course and keep exploring.

Choose your learning world
A LITTLE PREVIEW. A BIG POSSIBILITY.

Your little world is getting ready.

Drag to explore
CODE A PATH

Help Pip collect three idea sparks.

A mini preview. Open a lab for the full lesson.

CURIOSITY IS A GREAT PLACE TO START

A little play. Real learning.

There’s no perfect first try.
That’s the fun part.

1

Make a prediction.

What do you think your code or robot will do?

2

Try your idea.

Run, build, or play. Watch what changes.

3

Tell the story.

Explain what happened. Change one thing and try again.

FOR TEACHERS & FAMILIES

A little support goes a long way.

Each course includes weekly learning goals, activities, and teaching guidance. Pick the course, open its guide, and learn alongside your maker.

Learning from home? Use a current browser with a mouse or touch screen. Download work regularly; progress in the labs stays on that browser. Ask your teacher where to submit assignments.

Building with Arduino? The 3D models explain ideas. Physical builds need an approved kit, real hardware tests, and adult supervision. The browser does not run arbitrary Arduino code.

YOUR IDEAS BELONG HERE

What will you make first?

Choose an adventure